一、以第一作者发表的论文:
[1] Yuan Tian, et al. Handling occlusion in augmented reality based on 3d reconstruction method. Neurocomputing. Volumn 156, 96-104, 2015. (SCI、EI收录)
[2] Yuan Tian, Tao Guan, Cheng Wang. Real-time occlusion handling in augmented reality based on object tracking approach. Sensors, 2010, 10(4): 2885-2900. (SCI收录)
[3] Yuan Tian, Tao Guan, Cheng Wang, et al. Interactive foreground segmentation using mean shift graph cuts. Sensor Review, 2009, 29(2): 157-162. (SCI、EI收录)
[4] Yuan Tian, Tao Guan, Cheng Wang. An automatic occlusion handling method in augmented reality. Sensor Review, 2010, 30(3): 210-218. (SCI、EI收录)
[5] Yuan Tian, Cheng Wang, Tao Guan, et al. An improved interactive color image segmentation using region-based graph cuts. Machine Graphics & Vision, 2009, 18(4): 477-488. (EI收录)
[6] Yuan Tian, Zhongyi Li, Wei Liu, et al. Non-rigid registration using AAM factorization method for augmented reality applications. The 12th International Conference on Computer Suppted Cooperative Work in Design, pp: 705-709. (EI收录)
[7]田元, 王乘, 管涛. 基于FCM和图割的交互式图像分割方法. 工程图学学报, 2010, 2: 123-127.
[8]田元, 李衷怡. 利用VRML技术开发基于网页的三维漫游系统. 计算机应用与软件, 2008, 25(9): 183-184.
二、出版教材:
《游戏设计基础与实践教程》,机械工业出版社,2015.
三、应邀撰写的外文书籍部分章节:
Book Title: Augmented Reality(已于2010年2月出版)
Publisher: IN_TECH, Vienna , Austria , EU
ISBN: 978-953-7619-69-5
Chapter Title: AAM Non-rigid Registration in Augmented Reality
Auth Names: Yuan Tian, Tao Guan, Cheng Wang